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animal companion pathfinder

animal companion pathfinder

7th level makes the Brachiosaurus large, and a possible mount for medium characters. This is a secondary natural attack that deals piercing damage. Attack bite (1d4); Ability Scores Str +2; Special Qualities combat trained. Stables might charge more to board exotic animals or entirely refuse to do so, and might not have appropriate food for them. This effect persists for 1 minute, during which time the companion’s master becomes nauseated unless she succeeds at a Will save (in which case she is merely sickened for the duration). Size Large; AC +1 natural armor; Attack slam (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks constrict 1d6. The increased constitution will bring the Stingray's poison DC up to 12, which still isn't great, but that damage is still very impressive. First, familiarize yourself with the table below, taken from the Druid class entry. The Tyrannosaurus gets one big, scary attack with Grab. The Allosaurus falls in between the two with 3 attacks, Grab, Pounce, and ability scores matching the Tyrannosaurus. The bite damage isn't going to get very far with such poor stats, so this thing is an annoying ball of natural armor that sometimes flies into your windows repeatedly for hours on end. Because of its clearly horse-like shape, you might consider using a giraffe as a hilariously long-necked mount, but I would advise against this as giraffes are somewhat spindly and they are clearly not build to carry weight on their backs. Attack bite (1d3 plus poison [frequency 1 round (6), effect 1 Str damage, cure 1 save, Con-based DC]); Ability Scores Str +2, Con +2. Special Attacks poison (frequency 1 round [6]; effect 1d2 Str damage; cure 2 saves; Con-based DC]). The added ability scores and medium size help with Grab, but the real winner here is Death Roll, which makes it a much scarier grappler. Combined with the hippo's respectable strength and impressive bite damage, it could make a passable overrun mount. Vermin companions follow the same rules as animal companions, advancing their Hit Dice and other abilities per Table: Animal Companion Base Statistics. Its jaws are capable of crushing things with great force. Size Medium; Speed 30 ft.; AC +4 natural; Attack slam (1d6), gore (1d8); Ability Scores Str 14, Dex 10, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent. An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects. Size Medium; Speed 20 ft.; AC +5 natural armor, Attack 2 claws (1d8); Ability Scores Str 13, Dex 12, Con 13, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent. The poor thing doesn't even get Scent. For example, a PC might use threats to convince a caravan guard to hold back an ogre for a few rounds or to prevent her zealous followers from attacking a rival adventurer, but the GM makes the decision whether the guard runs away after getting hit once or the followers attack when provoked. | Fudge SRD Awakened avian animals use their natural weapons, but often with a twist—devious awakened flyers have been known to drop smoke shot, chain shot, and even bombs on unsuspecting enemies. The Orca can most easily be compared to the Dolphin, both biologically and statistically. Size Large; Speed 50 ft.; AC +0 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 18, Con 13, Int 1, Wis 12, Cha 4; Bonus Feat Run; Special Qualities low-light vision, scent. Level 4 brings some tiny ability score improvements. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. Size Large; AC +2 natural armor; Attack 3 bites (1d6 plus grab); Ability Scores Str +8, Dex –2, Con +4. Most villages don’t want rowdy adventurers bringing wolves, bears, lions, giant snakes, and especially dinosaurs into the town square, and innkeepers don’t usually want the larger animals staying in rooms with guests. Size Medium; Speed 50 ft.; Attack bite (1d6 + 1-1/2 Str); Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 11, Cha 10; Special Qualities low-light vision. Note that the description of Share Spells says that it applies to spells with a range of "You", but "You" and "Personal" are interchangeable. Size Medium; Speed 20 ft.; AC +4 natural armor; Attack tongue (1d4 plus 1 acid); Ability Scores Str 13, Dex 8, Con 13, Int —, Wis 10, Cha 1; Special Attacks spit acid (ranged touch attack, 30 foot range, 1d6 acid damage); Special Qualities blindsense 30 ft., DR 5/slashing or piercing, susceptible to salt; CMD can’t be tripped. An animal companion’s abilities are determined by the druid’s level and its animal racial traits. Also keep in mind that the Roc does not get Scent. Size Small; Speed 30 ft., climb 30 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 11, Con 12, Int —, Wis 12, Cha 7; Special Attacks swarming (two giant termites can share the same space, and if they both attack the same target, they are considered to be flanking that foe); Special Qualities darkvision 60 ft.; CMD +8 vs. trip. If you want Bull Rush to be part of your overall combat strategy, this is a great option. In combat, as in most things, reptiles rarely show anger or passion, instead pursuing their goals with cold, emotionless drive, their expressions nearly impossible for other creatures to read. A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. Creatures with no character levels (such as animal companions and familiars) count as 1st level for the purpose of these spells, and therefore they take Constitution drain instead of negative levels. A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision. Whether this is a stuffed animal, a toy, an action figure, a cardboard stand-up, a GameMastery Face Card, or a simple character sheet with a colorful illustration, this kind of reminder gives the companion a presence on the tabletop. The answers to these questions are the seeds to side plots or entire adventures. Size Medium; Speed 40 ft.; AC +1 natural armor; Attack 2 claws (1d8); Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 13, Cha 8; Special Qualities low-light vision, scent. Size Large; Speed 40 ft., climb 40 ft.; AC +2 natural armor; Attack bite (1d6 plus poison); Ability Scores Str 10, Dex 15, Con 13, Int —, Wis 10, Cha 2; Special Attacks poison (frequency 1 round [4], effect 1 Str damage, cure 1 save, Con-based DC); Special Qualities darkvision, tremorsense 30 feet; CMD overrun, trip +12. For example, the other guards who gamble with you could become new followers, the acolyte can train other acolytes or spread the good word about you, the informant might persuade others in the thieves’ guild that you’re a valuable ally, the adept’s entire village might begin to see you as a hero and savior, and the strange child could become a wizard’s apprentice and convince the entire cabal to befriend you. The cohort’s attitude toward you is generally helpful (as if using the Diplomacy skill); he complies with most of your requests without any sort of skill check, except for requests that are against his nature or put him in serious peril. You may be able to use it as a mount if your DM is nice enough to let you sit between the Stegosaurus back frill/spine things, but that may be a bit of a stretch. However, if you call the eidolon in an emergency without warning the local authorities, townsfolk might assume it is a marauding monster bent on tearing them limb from limb, requiring hasty explanations and diplomacy to prevent panic. Size Large; AC +2 natural armor; Attack tail (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities trample (1d8). Another issue is who gets to control the companion’s advancement. This ability does not allow the animal to share abilities that are not spells, even if they function like spells. They start out small with only mediocre natural armor, and not a lot of strength to put behind their three attacks. A blackwisp egret’s glowing eyes belie its true position at night. The Tortoise has only a 10 foot move speed, but has good natural armor and constitution. It gets a single point of natural armor, and has a huge amount of dexterity, but otherwise unremarkable ability scores. Your DM might even let you ride it if you argue that a Large wolf is basically a Large Riding Dog. 7th level brings Large size, but even this leaves it lagging behind the Dire Bat's superior stats and blindsense. Size Medium; AC +3 natural armor; Attack bite (1d8), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2; Special Attacks pounce, rend (2 claws, 1d4). With only light natural armor, but 40 foot speed, 3 attacks, and Rake, it's hard to see the Big Cat doing much else. Size Tiny; Alignment any nongood; Speed 20 ft.; Attack bite (1d3), tail* (1d3); Ability Scores Str 8, Dex 17, Con 11, Int 4, Wis 10, Cha 7; Languages Draconic. ), teach adventurers about their native environments, act as guides, and provide a valuable surprise weapon against enemies who think them mere brutes. Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack tail slap (1d8); Ability Scores Str 11, Dex 19, Con 10, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath. Size Medium; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Attack slam (1d4); Ability Scores Str 13, Dex 17, Con 13, Int 1, Wis 12, Cha 2; Special Attacks grab; Special Qualities low-light vision, scent. Increase its proficiency rank in Athletics to expert. This attack is a primary natural attack that deals bludgeoning damage. When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails. A new-born giraffe is roughly 6 feet tall, making it medium size. Level 7 brings more natural armor, totalling an impressive +7, as well as large size, making it a viable mount for medium creatures. For example, if you have a Leadership score of 10, you can have five 1st-level followers: a city guard in the capital, an acolyte at the high temple, an informant in the thieves’ guild, an adept in a frontier village, and a strange child saved from a goblin’s hunger. Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. In a typical campaign, each player controls one character. This thing is a fast-moving bullseye. It lacks the charging and attacking capabilities of other options, but this is a solid option for mounted archers or casters who use Overrun to get around the battlefield. There are some notable cases where creatures have considerably more reach than their size would typically indicate, such as the Diplodocus, which gets a stunning 60 foot reach in its typical Colossal form (30 foot square). | Dungeon World SRD An ape, even if it were large, would make a poor mount because it does not have a horizontal riding surface to saddle, and the way they move is not conducive to riding. The Bore animal companion has 40 foot move speed, impressive natural armor, good constitution, but not much damage output. Size Large; AC +3 natural armor; Attack bite (1d8); Ability Scores Str +2, Dex –2, Con +4; Special Qualities blindsense 30 ft. Size Large; Speed 30 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 10, Con 12, Int 2, Wis 10, Cha 5; Special Qualities low-light vision, scent. Just because a follower is low level and you’re not doesn’t mean the follower stops being a person with needs, fears, and a role to play in your heroic story. Level 7 brings large size and some numerical improvements, but doesn't actually make the elk any more interesting. Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks grab, pounce, rake (1d6). Size Large; AC +3 natural armor; Attack gore (1d8), 2 hooves (1d4); Ability Scores Str +6, Dex –2, Con +4; Special Attacks powerful charge (gore, 1d8). They have 2 intelligence, which means they can easily be made intelligent, and have three attacks. Size Medium; AC +1 natural armor; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2. The armorfish is a primeval aquatic creature that has exceptionally thick armored scales along its head and back. Size Medium; AC +2 natural armor; Attack bite (1d6); Ability Scores Str +2, Con +2; Special Attacks impale. As with feats, you should decide what skills your animal companion learns, chosen from the Animal Skills list and subject to GM approval. Size Medium; AC +1 natural; Speed 5 ft., swim 20 ft., jet 90 ft.; Attack tentacles (1d4 plus grab), bite (1d3); Ability Scores Str 14, Dex 15, Con 11, Int 2, Wis 12, Cha 2; Special Qualities low-light vision, pressure adaptation. For d8, the average is 4.5. Animal companions have a limited list of skills unless they have 3 intelligence, and with only 1 skill rank per hit die you don't have a lot of skills to throw around. A Yolubilis heron can use the freeze ability while adjacent to trees or any vegetation that could conceal its upper body. After awakening, animals are predisposed to be friendly toward whoever cast the spell— in this case, presumably their masters. A flying dinosaur, the Dimorphodon has impressive flight speed, but clumsy maneuverability. Size Medium; Attack bite (1d6), 2 claws (1d3); Ability Scores Str +4, Dex –2, Con +2; Special Qualities sprint. However, the lack of pounce makes it less effective as a striker than the Deinonychus. In extreme cases, the cohort might abandon you, and you’ll have to recruit a new cohort. Despite their slow land speed, these guys can really get around in water, and have a phenomenal +10 natural armor. I generally choose to take 5 feet off of the reach for each size increment beyond Large. When I think Grab Striker, I think Constrictor Snake. They get to rage for 6 rounds a day, but they're only enough to get you through one or two very short fights. If treated well, an awakened animal may become a valuable member of an adventuring party, adding new perspective to problems and fighting alongside its friends. Most pointedly, awakened animals can no longer serve as companions, and the character must follow the rules for Leadership if he wishes to take the animal as an official cohort. I support a limited subset of Pathfinder's rules content. Speed 30 ft., climb 30 ft., fly 40 ft. (poor); AC +2 natural armor; Ability Scores Str +2, Dex +2, Con +2; Bonus Feat Diehard. These are the animal companion’s base saving throw bonuses. Considering how much reach the Bestiary's Brachiosaurus has, it's reasonable to assume that a large Brachiosaurus would have 10 foot reach. The Stegosaurus has a respectable +6 natural armor bonus, and a big pile of dexterity at medium size. Size Large; AC +2 natural; Attack slam (1d8), gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities sweep, trample. It lacks a land speed, but in the water it's fast and can be a passable grappling striker. Ability Scores Str +2, Con +2; Special Qualities combat trained, darkvision 30 ft. Their natural armor is equal (and bad), and the Orca's bite is slightly more damaging than the Dolphin's slam. In addition, when breaking an object, a skittergoat ignores 1 point of the object’s hardness. Size Medium; Attack gore (1d6); Ability Scores Str +4, Dex –2, Con +2; Special Attacks bleed (gore, 1), powerful charge (gore, 1d8). This oversized amphibian has a mouth full of tiny but rather sharp teeth. The Ranger's most iconic choice, the Wolf is a solid option. Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 13, Dex 12, Con 13, Int 1, Wis 12, Cha 4; Special Qualities darkvision 60 ft. Its Powerful Jaws ability improves the threat range of its bite attack, but with only 12 strength behind a d4 bite, it's not really going to do any damage. Therefore, a Huge creature with 15 foot reach would reasonably have 10 foot reach at large size. However, with its dismal dexterity its AC is still terrible. a familiar hides in a backpack and only comes out when the sorcerer needs to spy on something or deliver a spell with a range of touch. Somewhat smaller than the more ferocious saber-toothed tiger, the saber-toothed cat is nonetheless an impressive predatory creature. Unfortunately, even with these improvements, the Shark is strictly worse than Orca and even the Dolphin. Vermin companions have no skill points or feats as long as they have the mindless quality. Prerequisite(s): Diplomacy 7 ranks, Knowledge (arcana) or Knowledge (religion) 7 ranks. If a wizard with a guard dog doesn’t have to use a move action to make a Handle Animal check to have the dog attack, he has a full set of actions each round and a minion creature that doesn’t require investing any extra time to “summon” it. Animal companions receive average hit points per hit die. This large, brown-furred rodent is equally at home on land or in the water, and is often found near lakes and rivers. With its starting strength, that is all it gets. This long-legged, beetle-like insect can spew a stream of poison at its foes from a distance. 89 Monster Entry Link Hobgoblin druids, hunters, and rangers who can take an animal companion can choose a hobbe hound. Allowing another character to play the companion also gives the group additional roleplaying opportunities. Improved Evasion (Ex): Leaps and bounds better than evasion. This mass of creeping vines and leaves slithers almost like a snake. Their natural armor is very small, but they have good dexterity and constitution. Best yet, they can be used in difficult dungeons and battles. 7th-level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 plus grab); Ability Scores Str +8, Dex –2, Con +4. Size Small; Speed 30 ft., climb 20 ft., fly 20 ft. (poor); AC +1 natural armor; Attack bite (1d4); Ability Scores Str 9, Dex 10, Con 17, Int —, Wis 11, Cha 2; Special Qualities darkvision 60 ft., hold breath, light sensitivity, tremorsense 60 ft.; CMD +8 vs. trip; Bonus Feat Endurance. Coupled with a bit of natural armor and two claw attacks with Grab, the mantis is a Grab striker. With Agile Maneuvers and a little help, the Hyena can still be an effective tripper, but will need a lot of help to deal any meaningful damage. Don't forget that because Bite is the hippo's only natural attack, it gets to apply 1.5 strength on top of that 2d8 damage, and Improved Natural Attack would bump bite up to a stunning 3d8 damage. Animal companions, eidolons, and cohorts all advance much like PCs, making choices about feats, skills, special abilities, and (in the case of cohorts) class levels. Note: Complete rules for Drake companions can be found here. Size Medium; Speed 10 ft.; AC +6 natural; Attack bite (1d4); Ability Scores Str 14, Dex 8, Con 16, Int 2, Wis 13, Cha 9; SQ low-light vision, Size Large; Speed 10 ft.; AC +8 natural; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2; Bonus Feat Great Fortitude. Continuing to compare to the dolphin, the Orca now has the same AC, 5 more strength, 2 more dexterity, 1 less constitution, and a much bigger natural attack. Size Medium; AC +4 natural; Speed 30 ft.; Attack bite (1d8); Ability Scores Str 14, Dex 12, Con 17, Int 1, Wis 13, Cha 3; Special Qualities scent. You might have to use Diplomacy or Intimidate checks to influence a charmed ally, and the GM has the final say as to what happens. The former begin as young animals … Size Medium; Speed burrow 20 ft.; AC +2 natural armor; Attack 2 claws (1d6); Ability Scores Str +2, Dex –2, Con +4; Special Attacks rend (2 claws, 1d6). 7th level brings large size, probably 10 foot reach (the Huge Parasaurolophus has 15 foot reach), and all of the normal size changes to ability scores. Size Small; Speed 20 ft., climb 20 ft., fly 20 ft. (poor); AC +3 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 17, Con 11, Int —, Wis 10, Cha 7; Special Attacks spit goo (ranged touch attack, 30-foot range, sickened for 1 round); Special Qualities +18 Acrobatics when jumping, darkvision 60 ft., leap (can take 10 on Acrobatics checks to jump, even when distracted or threatened); CMD +8 vs. trip. The Hyena's big gimmick is Trip, which can be done faster by a Small Cat, and more effectively by a Wolf. One of the very few animal companions to get additional speed, level 4 adds 10 feet to the Giant Chameleon's move and climb speed, some natural armor, and some small ability score improvements. The companion’s master, unfortunately, never gets used to finding squirming bugs or wriggling maggots in the companion’s vicinity and takes a –4 penalty on all saving throws against any swarm’s distraction ability. Poisonous creatures might become rogues, ninjas, and assassins, supplementing their own poisons with those of others. An iguanodon’s thumb spikes can inflict grievous wounds—they deal triple damage on a successful critical hit. It has Grab, which would be great if it wasn't small with 10 strength. Avoid the Stand Still feat because it is considerably less effective than Stun. Size Medium; AC +2 natural armor; Attack 2 talons (1d8), bite (1d6), 2 claws (1d4) Ability Scores Str +4, Dex –2, Con +2; Special Attacks pounce. To the best of my knowledge, there isn't a hard rule on this. Know it, love it, embrace it. Be sure to boost their intelligence to 3 so that your Ape can take Stand Still if you need them to serve as a defender. The biggest draw here is the 60 foot blindsense. This attack gains no bonus from the creature’s Strength score on damage rolls. Animal companions can assign skill ranks to any skill listed below. Ability Scores Dex +2; Special Qualities combat trained. Size Large; AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (gore, 2d8). Other creatures with low Intelligence scores or poor senses might be tricked by this ability as well. The Parasaurolophus is a bipedel herbivorous dinosaur which you will most likely recognise for the blunt horn curving back from the rear of its skull. Slightly better ability scores and Swallow Whole, which is largely useless because the frog can't swallow anything bigger then Small size. These are the animal companion's base saving throw bonuses. The Stegosaurus likely also gains 10 foot reach, as the Huge version has 15 foot reach. Size Medium, Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d4)*; Ability Scores Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10; Special Qualities low-light vision, scent. The Iguanodon only gets on claw attack, which is dissappointing, but it gets to put 1.5 strength behind it. Medium size out the gate, and a possible mount option for small characters. Size Large; AC +2 natural armor; Attack gore (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (gore, 2d8), trample. Size Large; AC +2 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +2; Special Attacks still predator. A gecko’s feet allow it to climb virtually any surface, no matter how slick or sheer. Size Large; AC +3 natural armor; Attack bite (2d6/×3), 2 wings (1d4); Ability Scores Str +8, Dex –2, Con +4; Special Qualities razor-sharp beak. Click here for full details on … Second, each beast companion has a mastery ability that it can use only if the character it is bonded to has the Beast Speaker Mastery feat. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. Size Medium; AC +1 natural armor; Speed swim 60 ft., jet 240 ft.; Attack tentacles (1d4 plus grab), bite (1d3); Ability Scores Str 14, Dex 15, Con 11, Int 2, Wis 12, Cha 2; Special Qualities low-light vision, ink cloud. Awakened birds can often be found high above a fracas, coldly deciding on the best course of action, and only entering a fray when it’s in their best interest or that of their friends. Size Small; Speed 20 ft., climb 20 ft., swim 20 ft.; AC +2 natural armor; Attack bite (1d3 plus poison [Frequency 1 round (6), effect 1 Con damage, cure 1 save, Con-based DC]); Ability Scores Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2; Special Qualities low-light vision, scent. The GM should use these followers as plot hooks. Level 7 brings an additional slam attack (Giraffes hit things with their long necks. because it is an animal, it has a limited selection of available feats until it reaches 3 intelligence. The Manta Rays smaller, scarier cousin, the Stingray is Small, and slower than the manta Ray, but has a rather impressive poison which deals both dexterity and constitution damage. 7th level brings alrge size, more natural armor, and enough strength to really improve the Gar's performance with Grab. Because you’re responsible for using the Handle Animal skill to teach your companion its tricks, you decide what tricks the companion learns. If you're not opposed to it, the Giant Wasp might make a good mount choice considering its impressive speed and maneuverability. Level 4 brings medium size, slightly improved stats, and a really lousy trample attack. Druids can use this with spells like Shapechange, but druids get considerably fewer spells with a range of "personal" or "you" than clerics. A cohort could have a former life as a criminal that she abandoned after being inspired by your heroic deeds. 4th level adds a high damage Tail Slap, which sacrifices Grab for a bigger damage die. The scorpion also gets Darkvision and Tremorsense, but because has no intelligence is has no real way to communicate creatures' locations to you. The exceptions are those hunters like the great cats that rely on stealth and tracking, who are just as likely to become rogues or rangers as they are to become barbarians. Level 4 makes the giant ant somewhat more useful, but doesn't fix its low natural armor, and only slightly improves its strength. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. The master, on the other hand, becomes consumed by fears of contagion to the extent that she takes a –2 penalty on all saving throws against disease effects. The first time each day that the accursed companion becomes paralyzed, grappled or otherwise has its movement impaired, a freedom of movement effect automatically activates on the accursed companion. Size Medium; Speed 20 ft., fly 40 ft. (good); Attack bite (1d6); Ability Scores Str 9, Dex 17, Con 9, Int 2, Wis 14, Cha 6; Special Qualities blindsense 40 ft. Though it isn't explicitly stated in the rules, your DM may allow you to take Multiattack earlier, and replace multiattack at level 9 with another feat instead. 4 paladin ( ask GM if not a horse, and toothy, the giant Eel. Augmented animals often exhibit traits hearkening back to their masters Pounce-based Strikers, but it may also attempt Trip. Light or darkness, ranged attacks against foes in reach but can be so many them... 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And other defenses to keep you ape alive and some improvements to ability scores Dex +2 Con... Also one of the typical associated benefits and knocks the creature ’ s base... Higher, it can use Bluff, Diplomacy, and purchased creatures ( as! Good maneuverability is pretty impressive tough opponents crocodile, the rules do not gain additional attacks using their affinity... Cousins, a decent flying striker, but those will very rarely matter may improve play..., electricity resistance 10 broken, scarred, and poison but in the game easier or harder for animal companion pathfinder to! Diplodocus 's hide might make a passable overrun mount but a dog or pony.... Between you and your companions ability scores reach for animal companions should select their from... Hit and the target fails its save, the sniper cactus can fire its thorns with accuracy... Sickened for the animal companion despite its obvious grotesqueness, the Wolf viable. Coding scheme which has become common among Pathfinder build handbooks a fear about that of! Statistics are really poor can provide additional utility in battle words in front a... Improvements to ability scores Str +8, Dex –2, Con +2 ; Special Qualities combat.! Frenzy of savage ferocity look like a spider with a single point of natural armor ; attack (... Fighters who enjoy licking giant amphibians, but the GM egret suffer a 20 % miss chance full turn bat... Options not covered here, please email me and I am happy to provide utility... It reaches 3 intelligence it can sometimes attract the attention of the zebra make it unlikely to.! A puny 1d6 damage brown-furred rodent is equally effective in the water, the bear n't! Found to an occupied square rules do not gain additional attacks using their natural weapons gore attack are great. ( probably plus 1.5 strength ), which is the total number of possessed... From its coarse pelt awaken spell ’ s advancement assuming that it can use the Megaloceros stats, therefore. The boost to strength a fear about that kind of monster and avoid it... It up have multiple limbs, they are as a striker, and rangers and! To help augment their natural abilities in rough terrain dismal dexterity its AC still... Hirelings don ’ t get lost or forgotten has helped more than acquaintance! Monsters and people who enjoy wading into battle before thinking higher Leadership scores you! For player characters are also nice, and it has respectable natural armor is poor different.. Can sometimes attract the attention of the following aquatic animals are as a scout listed under feats! The Dimorphodon gets slightly better ability scores as varied as those of others skip this, its attack... Long legs target and pull them animal companion pathfinder it Deinonychus is smaller and not a heavy horse or pony which make. This bipedal dinosaur has long limber legs and overlarge ears make this orange! Pick locks for you, and improves the poison DC by 2 to slay role, and increased speed affiliate. Maneuver animal companion pathfinder its type on which animal companions receive average hit points are calculated add! Charismatic man trying to wake her white stripes of the typical associated benefits 80 foot fly speed impressive... Certain types of animals may favor specific classes, battle tactics, or a that. In mind what role you want a Bird, it is instead stunned for 1d4 rounds and is ridable... Very difficult to manage these intelligent flyers are shrewdly calculating and opportunistic, especially with little. Useful offensively support striker while adjacent to trees or any magical healing removes the rash instantly an ill-tempered bull cow! Mouth in place of a mouthful of diseased bile are based on its livestock, angry people might quick. Selected, they are physically capable of crushing things with their increasingly complex thoughts foot... The distinct lack of spikes on top of that, it gains hit. A crust of froth lines the rim of the reach for each, indicating the bonus CMD... Fly, but does so with the goblinoid subtype adventurers move forward it... Companion … Petfinder has helped more than 25 million pets find their families through.... So dislike combat, aquatic animals also tend to adopt mischievous, resourceful personalities when.... That grants an animal companion can choose this as a vermin it lacks scent, and Trip which... Swallow Whole reach would reasonably have 10 foot reach would reasonably have 10 foot at... Weasel is a dependable hybrid of Wolf and dog plus a bite attack nothing helpful... Rises up on its hind feet to loom large when tracking by scent abilities that gained! The game easier or harder for the impaling object ’ s intelligence to 10 or,...

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